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A new method based on gamification algorithm to engage stakeholders in competitive markets
Title A new method based on gamification algorithm to engage stakeholders in competitive markets Author Hassankhani Dolatabadi Sepideh SAVINFO - Ústav informatiky SAV SCOPUS RID ORCID Co-authors Budinská Ivana 1964- SAVINFO - Ústav informatiky SAV SCOPUS RID ORCID Source document INES 2020 - IEEE 24th International Conference on Intelligent Engineering Systems : Proceedings. (2020), p. 11-17. - Danvers : IEEE, 2020 Language eng - English Country US - United States of America Document kind rozpis článkov z periodík (rzb) Citations CÓRDOBA-ROLDÁN, Antonio - ÁVILA-GUTIÉRREZ, María Jesús - DE MIRANDA, Susana Suarez Fernandez - AGUAYO-GONZÁLEZ, Francisco. Gamification for stakeholders in the product life cycle: Holonic platform with Kansei engineering. In Handbook of Research on Gamification Dynamics and User Experience Design, 2022-05-20, pp. 138-160. Dostupné na: https://doi.org/10.4018/978-1-6684-4291-3.ch007. BRAGA, Ascensão Maria Martins - VIEIRA, Paulo Alexandre. A survey about the gamification of the relations among companies and stakeholders. In Effective Digital Marketing for Improving Society Behavior Toward DEI and SDGs, 2023-11-14, pp. 202-222. Dostupné na: https://doi.org/10.4018/978-1-6684-8984-0.ch011. HAQUE, Md Sanaul - KEHOE, Joseph - SHAIMA, Mujiba - RAHMAN, S. M.Musfequr - O’BROIN, Daire. ENGAGING RESEARCHERS AS ACADEMIC PROFESSIONALS VIA ONLINE GAMIFIED SERVICE: A PARTICIPATORY STUDY. In 24th International Conference on Intelligent Games and Simulation, GAME-ON 2023, 2023-01-01, pp. 19-24. GÖKTAŞ, P. - HASEKIOĞLU, H. Effects of gaming on businesses: toy cards example. In Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 2023, vol. 32, no. 3, pp. 113-138. doi: 10.35379/cusosbil.1303114. KENYERES, Martin - KENYERES, Jozef. Convex Optimized Average Consensus Weights for Data Aggregation in Wireless Sensor Networks. In Lecture Notes in Networks and Systems, 2024-01-01, 934 LNNS, pp. 281-295. ISSN 23673370. Dostupné na: https://doi.org/10.1007/978-3-031-54813-0_27. BRAGA, Ascensão Maria Martins - VIEIRA, Paulo Alexandre. A survey about the gamification of the relations among companies and stakeholders. In Effective Digital Marketing for Improving Society Behavior Toward DEI and SDGs, 2023-11-14, pp. 202-222. Dostupné na: https://doi.org/10.4018/978-1-6684-8984-0.ch011. Category ADMB - Scientific papers in foreign non-impacted journals registered in Web of Sciences or Scopus Category of document (from 2022) V3 - Vedecký výstup publikačnej činnosti z časopisu Type of document článok Year 2020 Registered in WOS Registered in SCOPUS DOI 10.1109/INES49302.2020.9147196 article
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