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A new method based on gamification algorithm to engage stakeholders in competitive markets

  1. TitleA new method based on gamification algorithm to engage stakeholders in competitive markets
    Author Hassankhani Dolatabadi Sepideh SAVINFO - Ústav informatiky SAV    SCOPUS    RID    ORCID
    Co-authors Budinská Ivana 1964- SAVINFO - Ústav informatiky SAV    SCOPUS    RID    ORCID

    Source document INES 2020 - IEEE 24th International Conference on Intelligent Engineering Systems : Proceedings. (2020), p. 11-17. - Danvers : IEEE, 2020
    Languageeng - English
    CountryUS - United States of America
    Document kindrozpis článkov z periodík (rzb)
    CitationsCÓRDOBA-ROLDÁN, Antonio - ÁVILA-GUTIÉRREZ, María Jesús - DE MIRANDA, Susana Suarez Fernandez - AGUAYO-GONZÁLEZ, Francisco. Gamification for stakeholders in the product life cycle: Holonic platform with Kansei engineering. In Handbook of Research on Gamification Dynamics and User Experience Design, 2022-05-20, pp. 138-160. Dostupné na: https://doi.org/10.4018/978-1-6684-4291-3.ch007.
    BRAGA, Ascensão Maria Martins - VIEIRA, Paulo Alexandre. A survey about the gamification of the relations among companies and stakeholders. In Effective Digital Marketing for Improving Society Behavior Toward DEI and SDGs, 2023-11-14, pp. 202-222. Dostupné na: https://doi.org/10.4018/978-1-6684-8984-0.ch011.
    HAQUE, Md Sanaul - KEHOE, Joseph - SHAIMA, Mujiba - RAHMAN, S. M.Musfequr - O’BROIN, Daire. ENGAGING RESEARCHERS AS ACADEMIC PROFESSIONALS VIA ONLINE GAMIFIED SERVICE: A PARTICIPATORY STUDY. In 24th International Conference on Intelligent Games and Simulation, GAME-ON 2023, 2023-01-01, pp. 19-24.
    GÖKTAŞ, P. - HASEKIOĞLU, H. Effects of gaming on businesses: toy cards example. In Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 2023, vol. 32, no. 3, pp. 113-138. doi: 10.35379/cusosbil.1303114.
    KENYERES, Martin - KENYERES, Jozef. Convex Optimized Average Consensus Weights for Data Aggregation in Wireless Sensor Networks. In Lecture Notes in Networks and Systems, 2024-01-01, 934 LNNS, pp. 281-295. ISSN 23673370. Dostupné na: https://doi.org/10.1007/978-3-031-54813-0_27.
    BRAGA, Ascensão Maria Martins - VIEIRA, Paulo Alexandre. A survey about the gamification of the relations among companies and stakeholders. In Effective Digital Marketing for Improving Society Behavior Toward DEI and SDGs, 2023-11-14, pp. 202-222. Dostupné na: https://doi.org/10.4018/978-1-6684-8984-0.ch011.
    CategoryADMB - Scientific papers in foreign non-impacted journals registered in Web of Sciences or Scopus
    Category of document (from 2022)V3 - Vedecký výstup publikačnej činnosti z časopisu
    Type of documentčlánok
    Year2020
    Registered inWOS
    Registered inSCOPUS
    DOI 10.1109/INES49302.2020.9147196
    article

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    File nameAccessSizeDownloadedTypeLicense
    A new method based on gamification algorithm to engage stakeholders in competitive markets.pdfNeprístupný/archív676.7 KB0Publisher's version
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    2020
Number of the records: 1  

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