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The look at the various uses of VR
Názov The look at the various uses of VR Aut.údaje Patrik Voštinár, Dana Horváthová ... [et al.] Autor Voštinár Patrik 1988- (35%) UMBFP05 - Katedra informatiky
Spoluautori Horváthová Dana 1965- (35%) UMBFP05 - Katedra informatiky
Mitter Martin (20%)
Bako Martin (10%)
Zdroj.dok. Open Computer Science. Vol. 11, no. 1 (2021), pp. 241-250. - Warsaw : De Gruyter Poland, 2021 Kľúč.slová interaction interaktivita - interactivity virtuálna realita - virtual reality zmiešaná realita - mixed reality hry - games vzdelávanie - education Form.deskr. články - journal articles Jazyk dok. angličtina Krajina Poľsko URL Link na plný text Kategória publikačnej činnosti ADM Číslo archívnej kópie 49775 Kategória ohlasu BERNARDO, Nuno - DUARTE, Emilia. Immersive virtual reality in an industrial design education context : what the future looks like according to its educators. In Computer-aided design and applications. ISSN 1686-4360, 2022, vol. 19, no. 2, pp. 238-255.
HURAJ, Ladislav - SIMON, Marek - SVRCIC, Matus. Comparison of software simulation and network testbed of DDoS attacks for IPv4 and IPv6 networks. In 5th computational method in system and software : CoMeSySo 2021, virtual, 01st October 2021. Cham : Springer, 2021. ISBN 978-3-030-90317-6, pp. 287-295.
BARBERA, Roberto - CONDORELLI, Francesca - DI GREGORIO, Giuseppe - DI PIAZZA, Giuseppe - FARELLA, Mariella - LO BOSCO, Giosué - MEGVINOV, Andrey - PIRRONE, Daniele - SCHICCHI, Daniele - ZORA, Antonino. A pipeline for the implementation of immersive experience in cultural heritage sites in Sicily. In Communications in computer and information science : third international conference, Florence Heri-Tech 2022 Florence, 16th-18th May 2022. ISSN 1865-0929, 2022, vol. 1645 CCIS, pp. 178-191.
SUNDAY, Kissinger - WONG, Seng Yue - SAMSON, Balogun Oluwafemi - SANUSI, Ismaila Temitayo. Investigating the effect of imikode virtual reality game in enhancing object oriented programming concepts among university students in Nigeria. In Education and information technologies. ISSN 1360-2357, 2022, vol. 27, no. 5, pp. 6819-6845.
CORCOLES-CHARCOS, Monica - TIRADO-OLIVARES, Sergio - GONZALEZ-CALERO-SOMOZA, Jose Antonio - COZAR-GUTIERREZ, Ramon. Use of virtual reality environments for the teaching of History in primary education. In Education in the knowledge society. ISSN 2444-8729, 2023, vol. 24, pp. 1-12.
MUDICKA, Stefan - KAPICA, Roman. Digital heritage, the possibilities of information visualisation through extended reality tools. In Heritage. ISSN 2571-9408, 2023, vol. 6, no. 1, pp. 112-131.
HOLT, Shirley. Virtual reality, augmented reality and mixed reality : for astronaut mental health; and space tourism, education and outreach. In Acta astronautica. ISSN 0094-5765, 2023, vol. 203, pp. 436-446.
HAYES, Catherine. Progressive pedagogy for extended reality : shaping and facilitating the fourth industrial revolution. In Fostering science teaching and learning for the fourth industrial revolution and beyond. Hershey : IGI Global, 2023. ISBN 978-166846933-0, pp. 36-61.
HAYES, Catherine. Praxes of transformational creativity : artificial intelligence as a pedagogical change agent. In Multidisciplinary approaches in AI, creativity, innovation, and green collaboration. Hershey : IGI Global, 2023. ISBN 978-1-6684-6366-6, pp. 44-63.
HURAJ, Ladislav - LENGYELFALUSY, Tomáš - HURAJOVÁ, Anna - LAJČIN, Daniel. Measuring cyber security awareness : a comparison between computer science and media science students. In TEM journal. ISSN 2217-8309, 2023, vol. 12, no. 2, pp. 623-633.
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